AI Insights · Timothy · January 2022
Top 5 Voxel Games on iOS in Australia: Q4 2021 Performance
Discover the performance trends of the top voxel games on iOS in Australia during Q4 2021, including insights on downloads, revenue, and active users.
During the fourth quarter of 2021, the top voxel games on iOS in Australia showed varied performance in terms of weekly downloads, revenue, and active users. Here are the key insights for each of these games based on data from Sensor Tower.
Minecraft from Mojang maintained a solid weekly revenue, peaking at around $89K in the first week of October and stabilizing at approximately $61K by the end of December. Weekly downloads showed a slight decline, starting at 1.7K in early October and ending at about 1.2K in the final week of December. The game’s weekly active users remained robust, fluctuating between 115K and 136K, with a notable peak at 136K in the week of December 20.
Pixel Gun 3D: Online Shooter by Cubic Games experienced a significant increase in weekly revenue, reaching a high of $18K in the week of December 20. Weekly downloads fluctuated, peaking at nearly 5K in late September and dropping to around 2.8K by the end of December. Active users saw a decline from 21.6K at the start of the quarter to around 15.4K by the end.
Kingdoms of HF - Dragon War from A Thinking Ape Entertainment Ltd. exhibited modest revenue trends, with a peak of $3K during the first week of October. Downloads remained low, with a maximum of 178 in late September. Active users also showed a downward trend, starting at 255 and ending at 143 by the end of December.
Block Craft 3D: Building Games by Wildlife Studios saw its highest weekly revenue of approximately $2.9K in the week of October 4, while downloads peaked at nearly 3K in late October. Weekly active users fluctuated, starting at 9.2K and ending at around 6.9K.
Rodeo Stampede: Sky Zoo Safari by Featherweight Games Pty Limited showed a significant increase in weekly revenue, ending the quarter at $1.6K. Downloads spiked to 3.1K in early December, while active users rose from 4.6K in late September to approximately 7.4K by the end of December.
These insights highlight the dynamic nature of the voxel game market on iOS in Australia. For more detailed analysis and data, visit Sensor Tower.